Explanation
These pages explain how ArenaDirector works and why. Read them when you want to understand the product; for procedures, use the how-to guides.
| Page | Subject |
|---|---|
| How playback works | The path from a file to a speaker or a screen, and the five parts on that path |
| Hot buttons, sequences and rotations | The three ways to play media, and when to use each one |
| Takeover and resume | What happens when two items try to use the same destination |
| Canvases, surfaces and displays | Why the video destination, its shape and the physical screen are three different settings |
| LED boards | Cabinets, sections, sending cards, and the tasks of ArenaDirector and of your LED controller |
| Overlays and the live-value store | How a scorebug stays the same as the match |
| Loudness levelling | The meaning of LUFS, why each track plays at -16 LUFS, and the limits of levelling |
| Licensing and offline operation | Why the app keeps working when the venue has no internet |