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Explanation

These pages explain how ArenaDirector works and why. Read them when you want to understand the product; for procedures, use the how-to guides.

PageSubject
How playback worksThe path from a file to a speaker or a screen, and the five parts on that path
Hot buttons, sequences and rotationsThe three ways to play media, and when to use each one
Takeover and resumeWhat happens when two items try to use the same destination
Canvases, surfaces and displaysWhy the video destination, its shape and the physical screen are three different settings
LED boardsCabinets, sections, sending cards, and the tasks of ArenaDirector and of your LED controller
Overlays and the live-value storeHow a scorebug stays the same as the match
Loudness levellingThe meaning of LUFS, why each track plays at -16 LUFS, and the limits of levelling
Licensing and offline operationWhy the app keeps working when the venue has no internet